How to brief a designer without a marketing degree
The expensive part of a design project is rarely the design. It's the churn. Round three of revisions. "Not quite right, but I can't say why." Both sides losing steam, and the invoice growing while the deadline shrinks.
I've spent 18 years on both sides of this, writing briefs and receiving them, at big brands and small ones. Here's what that taught me: bad work rarely comes from bad designers. It comes from briefs that made good work impossible. The fix isn't marketing jargon. It's clarity. And clarity is free.
Everything below works for any creative partner, not just designers. Copywriters, photographers, web developers, video editors. The structure is the same.
The short version: a good creative brief covers the job, the audience, the background, your brand guidelines (or taste, with reasons, if you don't have guidelines yet), the boundaries and one named decision-maker, plus three things most people forget: how many feedback rounds are included, exactly which channels the work will run in, and who holds the usage rights. Agree all of it before work starts and most revision churn never happens.
Why projects churn
Three habits cause most of the wasted rounds:
- Briefing the solution, not the problem. "Make it more modern." "Can the logo be bigger?" You've hired someone for their judgement, then handed them your guess instead of your problem.
- Skipping the job. The designer knows what you want made, but not what it's supposed to do. Without the job, every choice is a coin flip.
- Feedback by committee. Four people, four opinions, no referee. The designer ends up averaging everyone's taste, and averages are beige.
The brief: six things every creative partner needs
Half a page. Bullet points are fine. Ten minutes of writing that saves weeks of back and forth.
- The job. What should this thing do for your business? "Help us win higher-value clients" is a job. "Refresh the brand" is not. Be honest about the outcome you're chasing.
- The audience. Who will see it, and what should they think, feel and do next? One sentence per part.
- The background. Where will it live? What already exists: logo, colours, past work you're keeping? What can't change?
- Brand guidelines, and taste with reasons. Share your brand guidelines first, they're the primary reference. If you don't have them yet, give two or three examples you like and why, plus one thing to avoid and why. The why is the useful bit. "This feels confident without shouting" tells a partner more than a folder of screenshots.
- The boundaries. Budget, deadline, formats, non-negotiables. State clearly whether your figure is including or excluding GST, it trips up more projects than it should. All of it upfront. A boundary revealed at round three isn't a boundary, it's a restart.
- The decider. One person signs off. Name them in the brief. Everyone else advises; one person decides.
Revisions aren't usually a design problem. They're a briefing problem wearing a design costume.
Steal the template
The full Brandling creative brief as a free two-page template: the six sections above plus deliverables and channels, timeline, feedback rounds, usage and rights, and sign-off. Same structure agencies use, minus the theatre. No email required.
Download the PDF → Download the editable Word version →How to work together after the brief
The brief gets you a strong first round. How you give feedback decides everything after that.
- Agree the rounds before work starts. This is the one that trips everyone up. Ask directly: how many rounds of revisions are included in the price? Two is standard. Write the number in the brief. A brand-new direction after that is a new brief, and a new brief is new money. Knowing the rules upfront is fairer on both sides and removes the awkwardness later.
- React to the problem, not the pixels. "This doesn't feel senior enough for the clients we're chasing" gives your designer something to solve. "Change the font" gives them an instruction that might not fix anything. Diagnose; let them prescribe.
- Be direct, and be specific. Vagueness isn't kindness. "I don't love it" helps nobody and guarantees another round. "The colours feel too playful for a finance audience" is respectful precisely because it can be solved. Direct about the work, warm to the person.
- Say what's working too. Not to soften the blow, but so the good bits survive the revision. Feedback that's only a list of problems invites a redesign of things that were already right.
- One consolidated round. Collect everyone's comments, resolve the contradictions yourself, then send a single set of feedback from the decider. Drip-fed notes are how two rounds become six.
- Answer quickly. Momentum is real. A week of silence costs more than most people realise, in time and in the quality of attention your project gets when it restarts.
- Walk through a chunky brief live. For anything bigger than a quick task, don't just send the document. Get fifteen minutes on a call or in person to talk it through together. It surfaces the assumptions neither of you wrote down, and it's the fastest alignment you'll get on the whole project.
The fine print that saves friendships: usage, channels and timeframes
This is where even experienced marketers get caught, and where growing businesses have the most money at stake. Before work starts, get these in writing:
- Channels, exactly. List every place the work will appear: website, socials, paid ads, email, print, outdoor, TV. Stock imagery, music and fonts are licensed for specific uses, so an image licensed for your website can be a breach on a billboard. Adding a channel later isn't sneaky, it's just a conversation and sometimes a fee.
- Timeframes. Some licences run forever, others expire. Ask your creative partner to flag anything with an end date, especially music and stock video, and diarise it. Campaigns that outlive their licence are more common than anyone admits.
- Talent. If real people appear in your photography, video or voiceover, their usage is typically agreed by channel and duration. Extending the campaign or moving it into paid media usually means re-negotiating. Cheaper to scope generously upfront than to re-shoot goodwill later. Note that specific usage often can't be nailed down until you've chosen the concept and the talent, that's normal, just agree to confirm it before production starts rather than after.
- Working files. Ask upfront whether you'll get the working files (the editable source), not just the final export. Plenty of agencies won't hand these over for free, and that's a reasonable position, but it's much better to know it on day one than to ask for a logo file in an editable format two years later and be told no.
- Photography and video shoots. Same principle, doubled. You'll rarely get access to every frame or every take unless it's explicitly agreed at the start. If you want the full shoot, not just the edited selects, put it in the brief before the shoot day, not after.
- Ownership. Who owns the final files? Reasonable partners differ on this, so there's no single right answer, but there is a wrong time to find out.
One last thing, because it matters more than any template: creative partners do their best work for clients who brief clearly, decide promptly and say what they mean. Be that client and you'll get better work than you asked for. That's the trade.
Quick answers
What should a creative brief include?
Nine things: the business outcome, the audience, the background and your brand guidelines, deliverables and channels, the timeline, budget and boundaries, the number of feedback rounds included, and usage rights. One named decision-maker signs it off.
How many revision rounds are standard?
Two rounds is the common standard for design and creative work. Agree the number in writing before work starts. A completely new direction after the agreed rounds is a new brief and usually a new cost.
Who owns the artwork and usage rights?
It varies by agreement, which is exactly why it belongs in the brief. Ask upfront whether you'll get the working files as well as the final export, many agencies won't share these for free, and the same applies to full access on photography and video shoots. Also check licences on stock imagery, music, fonts and talent, which are often limited by channel, territory and duration.
Got a project coming up and not sure how to scope it?
Book a free triage →This article and the template are general information, not legal advice. Licensing, usage and ownership terms vary by agreement and jurisdiction, so confirm the specifics of your contracts and licences, and seek advice where decisions carry risk. Brandling and Andy Sutherland accept no liability for actions taken based on this article.